
WotC and Paizo forced to Use Movement to Backtrack for a Couple Turns
Tabletop RPG companies Paizo and Wizards of the Coast recently wasted several of their turns by making controversial decisions that then forced them to spend their movement to backtrack to where they had been before.
“Wizards tends to do this a lot,” says their dungeon master. “It feels like we just went through this with their OGL SRD BS. They had been doing all this theorycrafting about how if they took some extremely liberal interpretations of rules that they’d boost their gold farming, and just came to the table expecting me to let them run it. They tried to play it off then, but as you can see with the D&DBeyond plan they still like to toe the line a bit to see how things are going to play out.”
The DM says that Paizo loves to point out Wizards’ problems, but now they have even less ground to stand on. “, Now that they’ve decided to go all in on their three action economy, they’ve hard locked themselves into how much time they spend. Even if they didn’t move too far off course, it still takes at least a third of their turn to move back into place.”
As frustrating as it is sometimes, Paizo and Wizards’ DM says that they don’t have a good reason to leave the game, or kick them out of it. “The problem is that they’re two of my most regular players. Paizo has been comes up with a new character every few months or so and actually plays them well, and Wizards just rebuilt their character from the ground up. Sure it’s mostly the same, but it’s the thought that counts, and they commissioned some really sick art for it.”