
Blades in the Dark GM realizes he was supposed to be drawing CLOCKS
“This is incredibly embarrassing,” was all that Martin Corey could say when he realized that he was supposed to be drawing clocks to keep track of players’ progress. “I’ve been drawing cocks this whole time.” Since starting Blades in the Dark with his regular group, he’s had fun with the game, but the requirement to draw genitalia seemed strange to him. “Clocks make way more sense in hindsight,” Corey said, scratching his head over a motley array of sketched penises. but found the method of keeping track of objectives rather strange. “I just chalked it up to being like graffiti, because we’re all lowlife criminals. I tagged a few underpasses in high school, I know how to draw a quick shaft and balls.”
Corey’s players say that they thought it was funny seeing him draw erect phalluses at first, but soon the rhythm of the game had them moving on. Eva Webb, who played a Cutter, says, “Once you’ve seen your third throbbing member, you’ve seen them all. And when we got into the back-and-forth flow of a heist and the flashbacks, the stuff on the table kind of took a back seat. But every once in a while we’d go to see how close the Bluecoats were to catching us, and I’d be staring at a few inches of half-shaded wang.”
Corey doesn’t regret his folly. “Honestly, the repetitive dick-drawing has helped with my anatomy drills. Figuring out how folds of skin connect and interact with one another has helped me get over this plateau I’ve had with portrait drawing. Though, now that I’m drawing clocks like I’m supposed to, I guess that should be the proper motivation to start delving into mechanical figures. I’ll probably start with a grandfather clock or Big Ben to make the transition a little smoother.”
At press time, Corey’s drawing of a grandfather clock with two open umbrellas at the base showed that it would take some time to break the muscle memory.