
Lancer Core Book inexplicably lists 27 Mechs after the Perfect Blackbeard
While Lancer has dominated the mech RPG space since 2019, no one at Massif Press has been able to explain why they have filled the game with so many frames when the Blackbeard is obviously the only one that could possibly be needed. While there are arguments to be made that there at least needs to be the illusion of choice when it comes to player options in an RPG, many players say it is insulting to everyone when you put the obviously best choice right at the very beginning.
“At least make us hunt for it, you know?” Player Greta Luehger feels like they were a victim of false advertising before they made their free purchase of the rules. “I was told there were a million possible builds, but there very clearly is only one chainsaw-wielding, rip and tear Doom setup any player could ever want. Giving another mech a Chain Axe noogie while boosting towards the next victim? It’s everything a player could want.” Luehger says that even the brief amount of time spent waiting in in an Everest build is disrespectful to the player’s intelligence and time. And beyond that? “I’m currently talking with my GM about letting me take the Blackbeard licenses again when I hit LL4.”
Four years after the game’s publication however, some are saying that initial reactions may have been too hasty. GM Brendan Pally says that they actually started to read beyond the first IPS-N frame, and discovered that a frame known as the Drake also appears to have some cool weapons and abilities. “Apparently a player could just drop a bunker on the ground and essentially act as living cover that fires Concussion Missiles out onto the battlefield. The more I think about it, that could be pretty fun too, I guess.” While this does double the number of viable frames in the game, it will likely be a long time before the community trusts Massif Press again.