Second Lancer Physical Print Promises even more Lore that Won’t Help you Run a Game
Mech fans are cheering because Lancer is finally getting a second-print run, and Massif Press have promised that there will be roughly twenty extra pages of lore that won’t really help you run a game any better. “We want players to know that this is a hopeful game with a post-scarcity society reckoning with its imperial past,” said Miguel Lopez of Massif Press. “And while your players will likely never get a chance to experience it, we’ve detailed several new chapters of fully automated luxury gay space communism for you to obliquely reference while they’re scrapping it out in the mud of some backwater planet.”
The new chapters are rumored to include election processes for the Third Committee (ThirdComm), the hierarchical positions of designer-scientists of the Smith-Shimato Corpro (SSC), and extensive recipes for cooking in the style of the Sparri peoples (Sparpeo). “We’ve also detailed more currency systems to be used in conjunction with manna,” said Tom Bloom, Lancer artist and writer. “Even though we tried our best to make a game where money was not a concern for players, too many people were whining about how to pay for their massive killing machines. Apparently manna wasn’t enough for some of you, so we’ve added the Karrakin Trade Barony groat, the Harrison Armories aureus, and seventy odd independent world currencies.” No conversion charts are expected to be included in the reprint.
Fans are furious that Massif Press would leave them in the dust like this. “I can’t believe they could do this,” says Kira Miner, a longtime fan. “They can’t just short shrift us GMs and expect us to return as customers. I’ve started a petition to demand at least fifty more pages of lore that has nothing to do with mech combat and interplanetary conflict.”